We considered the necessity of energy-efficiency in this category.
Any game developed should be sustainable and energy-efficient and should consume optimized power [1]. Games must be designed in a way so that it fulfills all the functional and non-functional requirement along with minimum power usage.
More power consumption leads to faster power drainage.
Developers should avoid energy anti-patterns in game [2], and should utilize the process of sustainable software development [3].
Consider a game where graphics and animation in games are active even after game over. This causes unnecessary power consumption.
[1] E. Capra, C. Francalanci, and S. A. Slaughter. Is software “green”? application development environments and energy efficiency in open source applications. Information and Software Technology, 54(1):60–71, 2012.
[2] Cruz and R. Abreu. Catalog of energy patterns for mobile applications. Empirical Software Engineering, pages 1–27, 2019.
[3] N. Amsel, Z. Ibrahim, A. Malik, and B. Tomlinson. Toward sustainable software engineering: Nier track. In 2011 33rd international conference on software engineering (ICSE), pages 976–979. IEEE, 2011.